![]() To change the current directory to the build environment's local clone of the mumble-releng repository type: To start building Mumble's dependencies, double-click the "MumbleBuild - cygwin" shortcut. If everything went right Windows Explorer should open up the new build environment directory as named above. This should install a Mumble build environment in your C:\MumbleBuild directory named with a date and shortened commit hash like win32-static-1.3.x-1234ab7. In the terminal window, change to the directory the scripts for Windows (32-bit) and static build reside in.Ĭd mumble-releng/buildenv/1.3.x/win32-static Git: You can use any version of Git, it only has to be in your PATH variable.įirst you need to clone the mumble-releng repository into a directory in which your Windows user has write access.Windows SDK (If you are on Windows 7, don't select "Windows Performance Toolkit", because it isn't compatible).Windows SDK 7 for XP/x86 Overlay (You may have to temporarily remove Microsoft Visual C 2010 * Redistributable for the installer to work.).During installation you can deselect the Windows SDKs, because we are going to install the up-to-date one, listed below. Visual Studio Community 2015 Update 3: You need MSVC 2015.We currently depend on Visual Studio to be in their default locations, and the Windows 7 SDK to be in C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A (rather than the default C:\Program Files\…). The mumble-releng Github repository has an up-to-date README on how to create the build environment! To make this build environment as similar as possible across all of Mumble's supported Platforms, the Windows build is strongly dependent on Cygwin. Therefore we have built some automated scripts to create a sane build environment for Mumble. Mumble has quite a few dependencies for building on Windows, and as the feature set grows, so does the list of dependencies. You would type "cd mumble" in your command prompt, and press enter, and then you would type "nmake", and press enter. Note that each line is a separate command. You're supposed to enter it in that command shell (or copy it from this webpage and right click in the command window and select Paste). 3.2 Installing the required MXE packages.3 Build using MXE on Debian and derivates.2.8 (Optional) Build a Mumble installer package. ![]() I'd still say it's not really useful for me (I'm already happy with the in-house voice chat, which at least "gets the job done"), but if it would benefit other users, I clearly wouldn't be against implementing it. Still, I didn't understand the "so by default you would get 10-20 slots free and if you want to expand you would pay small monthly fee". Opprinnelig skrevet av Andy69:As you are saying Steam is an "gaming" platform and I agree,also chatting is essential part of playing games especially Online ones,and if allowing users to have better experience isnt priority then I dont know what it is.Same could be said for having In-game gameplay capture tool which people are demanding while we know that there are 3rd party ones.Īnd about that "win-win" situation,Valve could start renting servers so by default you would get 10-20 slots free and if you want to expand you would pay small monthly fee.So basically Valve would get happy customers and get decent money from it,while customers would get best in-game chat available out-of-box without any hassle to set-up and mantain servers like they do now.Though I am sure there are other mutual benefits. You'll just have to convince Valve to implement it, by showing it it's a win-win situation. ![]() Then, you still have to take on other considerations, as "Steam is a games' platform at core, not a audio chat", which may justify a dev' into not taking up time to implement it, or so. You just can't "pick it up and plug it in", code-wise. Although I agree with you about "robust, open-source program which improve user experience", you still have to implement it into Steam. The true problem would be about "implementing it" into steam, which is already the case of in-house chat. You're still free to disagree with me, however, as I don't mind people having different opinions. I always had the standard idea of "an idea is doable if both developers and customers gain from it". Opprinnelig skrevet av are now talking from developer standpoint,but switching into customer shoes you are neglecting idea that people only want better customer experience,dont you think?As for that in-house chat you are mentioning which we have now wouldnt it be easier to pick up someone else code which proven better even from most even paid products and build on those solid foundations rather than wasting time trying to fix something,especially if we are talking about open source programs which dont require paying for licenses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |